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Gods,
Goddesses,
and Religion

Name: Standard cleric
Portfolio: Varies
Alignment: Varies
Ability Requirements: Wis 9
Weapons Allowed: Any blunt
Armor Allowed: Any
Magical Items Allowed: --
Major Spheres: All, astral, charm, combat, creation, divination, healing, necromantic, protection, summoning, sun
Minor Spheres: Elemental

Name: Standard druid
Portfolio: Nature
Alignment: Any N
Ability Requirements: Wis 12, Cha 15
Weapons Allowed: Club, sickle, dart, spear, dagger, scimitar, slings, staff
Armor Allowed: Any natural
Magical Items Allowed: --
Major Spheres: All, animal, elemental, healing, plant, weather
Minor Spheres: Divination

Name: Auril
Portfolio: Cold
Alignment: NE
Ability Requirements: Con 13, Wis 12
Weapons Allowed: Any blunt, plus ice axe*
Armor Allowed: Max chain mail and shield
Magical Items Allowed: --
Major Spheres: All, animal, combat, divination, elemental (no fire-related), healing, necromantic, protection, weather
Minor Spheres: Guardian, creation

Name: Azuth
Portfolio: Mages, energy
Alignment: LN
Ability Requirements: Wis 14, Int 13
Weapons Allowed: As cleric
Armor Allowed: None
Magical Items Allowed: As cleric
Major Spheres: As cleric
Minor Spheres: As cleric

Name: Beshaba
Portfolio: Mischief, bad luck, accidents
Alignment: CE
Ability Requirements: Wis 10
Weapons Allowed: As cleric
Armor Allowed: Any
Magical Items Allowed: As cleric and wizard
Major Spheres: All, astral, charm, combat, guardian, protection
Minor Spheres: Summoning, creation, divination

Name: Chauntea
Portfolio: Agriculture
Alignment: NG
Ability Requirements: Wis 12, Cha 15
Weapons Allowed: Club, sicle, dart, spear, dagger, scimitar, slings, staff
Armor Allowed: Any natural
Magical Items Allowed: As cleric
Major Spheres: All, animal, elemental, healing, plant, weather
Minor Spheres: Divination

Name: Cyric
Portfolio: Death, muder, the dead, strife, tyranny, lies
Alignment: NE
Ability Requirements: Wis 13, Int 13
Weapons Allowed: As cleric, plus short sword
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, astral, charm, combat, guardian, healing, necromantic, summoning, sun, weather
Minor Spheres: Divination, elemental, protection

Name: Deneir
Portfolio: Literature, art
Alignment: NG
Ability Requirements: Wis 15, Int 15
Weapons Allowed: As cleric, but only one-handed
Armor Allowed: Banded mail, no shield
Magical Items Allowed: As cleric
Major Spheres: All, astral, combat, creation, divination, elemental, guardian, healing, protection, summoning
Minor Spheres: Animal, plant, sun, weather

Name: Eldath
Portfolio: Peace, pools, springs, druid groves
Alignment: N
Ability Requirements: Cha 13, Wis 14
Weapons Allowed: Restricted use of staff, club, stones, slings
Armor Allowed: None
Magical Items Allowed: As cleric, but may not cause harm to others
Major Spheres: All, astral, charm, divination, elemental (water only), healing, protection, sun
Minor Spheres: Animal, plant

Name: Gond
Portfolio: Artifice, craft, construction
Alignment: N
Ability Requirements: Wis 14, Int 14, Dex 14
Weapons Allowed: As cleric (and firearms if available)
Armor Allowed: Any, but no shield
Magical Items Allowed: As cleric, plus staves, wands and rods
Major Spheres: All, astral, combat, divination, elemental, protection, sun
Minor Spheres: Charm, guardian, healing

Name: Helm
Portfolio: Guardians, protection
Alignment: LN
Ability Requirements: Str 14, Wis 13
Weapons Allowed: As cleric
Armor Allowed: Any
Magical Items Allowed: As clerics, plus crystal ball
Major Spheres: All, astral, combat, divination, guardian, protection, sun
Minor Spheres: Creation, elemental, healing

Name: Ilmater
Portfolio: Endurance, suffering
Alignment: LG
Ability Requirements: Con 14, Wis 12
Weapons Allowed: As cleric, plus scourge
Armor Allowed: None
Magical Items Allowed: As clerics
Major Spheres: All, charm, creation, guardian, healing, necromantic, protection
Minor Spheres: Combat, elemental, summoning, sun, weather

Name: Lathander
Portfolio: Spring, dawn, birth, renewal
Alignment: NG
Ability Requirements: Cha 12, Wis 14
Weapons Allowed: As cleric
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, astral, charm, creation, elemental, healing, plant, sun, weather
Minor Spheres: Combat, divination, guardian

Name: Leira
Portfolio: Deception, illusion
Alignment: CN
Ability Requirements: Wis 14, Int 12, Dex 11
Weapons Allowed: As cleric
Armor Allowed: Any, but negates spellcasting ability
Magical Items Allowed: As cleric, plus wizardly illusion-related items
Major Spheres: All, astral, charm, creation, divination, healing, protection, summoning, weather
Minor Spheres: Combat, elemental, guardian, necromantic

Name: Lliira
Portfolio: Joy, happiness, dance, festivals
Alignment: CG
Ability Requirements: Cha 13, Wis 13
Weapons Allowed: Lasso, net, bludgeoning weapons in extreme circumstances
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, animal, charm, creation, elemental, healing, necromantic, protection, sun, weather
Minor Spheres: Divination, plant, summoning

Name: Loviatar
Portfolio: Pain, hurt, torture
Alignment: LE
Ability Requirements: Con 15, Wis 15
Weapons Allowed: As cleric, plus whip and scourge
Armor Allowed: Ceremonial scale mail and shield only
Magical Items Allowed: As cleric
Major Spheres: All, charm, combat, elemental, healing, necromantic, sun
Minor Spheres: Animal, divination, guardian, summoning, weather

Name: Malar
Portfolio: Hunters, beasts, blood
Alignment: CE
Ability Requirements: Str 13, Wis 12
Weapons Allowed: As cleric, plus "claw of Malar"**. No missile weapons
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, animal, combat, healing, plant, summoning, sun, weather
Minor Spheres: Divination, elemental, protection

Name: Mask
Portfolio: Thieves, intrigue
Alignment: NE
Ability Requirements: Wis 14, Dex 14
Weapons Allowed: As cleric, plus knife
Armor Allowed: Leather, padded leather, studded leather No shield
Magical Items Allowed: As cleric, plus items reserved for thieves
Major Spheres: All, astral, charm, combat, divination, guardian, healing, protection, sun
Minor Spheres: Elemental, necromantic, summoning, weather

Name: Mielikki
Portfolio: Forests, rangers, dryads
Alignment: NG
Ability Requirements: As ranger
Weapons Allowed: As ranger
Armor Allowed: As ranger
Magical Items Allowed: As ranger
Major Spheres: As ranger
Minor Spheres: As ranger

Name: Milil
Portfolio: Poetry, song
Alignment: NG
Ability Requirements: Wis 14, Int 13, Cha 14
Weapons Allowed: As cleric
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, astral, charm, creation, divination, guardian, healing, necromantic, protection, summoning
Minor Spheres: Elemental, sun, weather

Name: Mystra
Portfolio: Magic
Alignment: NG
Ability Requirements: Wis 12, Int 14
Weapons Allowed: As cleric
Armor Allowed: Any
Magical Items Allowed: As cleric and wizard, except scrolls
Major Spheres: All, astral, charm, combat, creation, divination, elemental, guardian, healing, necromantic, protection, summoning
Minor Spheres: Animal, plant, sun, weather

Name: Oghma
Portfolio: Knowledge, bards
Alignment: N
Ability Requirements: Wis 14, Int 12
Weapons Allowed: As cleric
Armor Allowed: Banded mail, no shield
Magical Items Allowed: As cleric
Major Spheres: All, astral, combat, charm, divination, elemental, healing, protection, summoning
Minor Spheres: Guardian, necromantic, sun

Name: Selune
Portfolio: Moon, stars, navigation
Alignment: CG
Ability Requirements: Wis 14, Con 12
Weapons Allowed: As cleric, plus moon's hand***
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, animal, astral, combat, divination, guardian, healing, necromantic, summoning, sun, weather
Minor Spheres: Charm, elemental, plant

Name: Shar
Portfolio: Darkness, night, loss
Alignment: NE
Ability Requirements: Str 14, Wis 12
Weapons Allowed: As cleric
Armor Allowed: Chainmail and shield
Magical Items Allowed: As cleric
Major Spheres: All, astral, charm, combat, divination (reverse only), guardian, necromantic, protection, sun
Minor Spheres: Creation, elemental, healing

Name: Sune
Portfolio: Beauty, love, passion
Alignment: CG
Ability Requirements: Wis 12, Cha 16
Weapons Allowed: As cleric, plus darts
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, astral, charm, creation, divination, guardian, healing, protection, sun
Minor Spheres: Combat, elemental, necromantic, summoning

Name: Talona
Portfolio: Disease, poison
Alignment: CE
Ability Requirements: Wis 14, Con 14
Weapons Allowed: As cleric, plus ceremonial dagger
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: Astral, combat, divination, guardian, healing, necromantic, summoning
Minor Spheres: All, charm, protection

Name: Talos
Portfolio: Storms, destruction
Alignment: CE
Ability Requirements: Str 13, Wis 14
Weapons Allowed: As cleric, plus javelin
Armor Allowed: Any
Magical Items Allowed: As cleric, plus javelins
Major Spheres: All, animal, astral, combat, elemental, healing, necromantic, summoning, sun, weather
Minor Spheres: Creation, divination, protection

Name: Tempus
Portfolio: War
Alignment: CN
Ability Requirements: Str 14, Wis 12
Weapons Allowed: As cleric, plus spiked glove* and weapon of choice
Armor Allowed: Any
Magical Items Allowed: As cleric, plus chosen weapon
Major Spheres: Animal, combat, divination, elemental, healing, necromantic, protection, weather
Minor Spheres: All, guardian, summoning, sun

Name: Torm
Portfolio: Duty, loyalty, obedience
Alignment: LG
Ability Requirements: Wis 15, Con 12
Weapons Allowed: As cleric
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, astral, combat, divination, guardian, healing, protection, summoning, sun
Minor Spheres: Charm, elemental, necromantic, weather

Name: Tymora
Portfolio: Adventurers, skill, good fortune
Alignment: CG
Ability Requirements: Wis 15, Dex 14
Weapons Allowed: As cleric
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, charm, creation, divination, healing, necromantic, protection, summoning
Minor Spheres: Guardian, sun, weather

Name: Tyr
Portfolio: Justice
Alignment: LG
Ability Requirements: Wis 9
Weapons Allowed: This faith supports standard clerics only
Armor Allowed: (See standard cleric)
Magical Items: (See standard cleric)
Major Spheres: (See standard cleric)
Minor Spheres: (See standard cleric)

Name: Umberlee
Portfolio: Ocean, waves, sea winds
Alignment: CE
Ability Requirements: Wis 13, Con 15
Weapons Allowed: As cleric, plus trident and harpoon
Armor Allowed: Leather and shield
Magical Items: As cleric
Major Spheres: All, combat, creation, elemental (water-based only), healing, necromantic, summoning, weather
Minor Spheres: Animal, charm, elemental (other aspects), guardian, protection, sun
 

Name: Waukeen
Portfolio: Trade, money, wealth
Alignment: N
Ability Requirements: Wis 14, Int 12, Cha 12
Weapons Allowed: As cleric
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: Astral, charm, creation, divination, guardian, healing, necromantic, protection, weather
Minor Spheres: All, elemental, summoning, sun

Name: Bane
Portfolio: Strife, hatred, tyranny
Alignment: LE
Ability Requirements: Wis 10, Str 12
Weapons Allowed: As cleric, except missiles, plus javelin
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, combat, divination, elemental, guardian, healing, necromantic, summoning
Minor Spheres: Creation, sun (reverse only)

Name: Bhaal
Portfolio: Death
Alignment: LE
Ability Requirements: Wis 14, Con 12
Weapons Allowed: As cleric, plus all piercing weapons
Armor Allowed: Any
Magical Items Allowed: As cleric
Major Spheres: All, astral, charm, combat, elemental, healing, necromantic, summoning
Minor Spheres: Divination, creation, guardian

Name: Myrkul
Portfolio: The dead, decay, corruption, dusk
Alignment: NE
Ability Requirements: Wis 14, Int 14,Str 14
Weapons Allowed: As cleric
Armor Allowed: Chainmail, no shield
Magical Items Allowed: As cleric, plus piercing weapons
Major Spheres: All, combat, guardian, healing, necromantic, summoning
Minor Spheres: Charm, divination, elemental

*Ice Axe:  Used by clerics of Auril, the Frostmaiden, the Ice Axe is treated as a hand axe in game terms and holds the symbol of the faith.
**Claws of Malar:  These claw-like devices are used by Priests of Malar.  The claw weighs 1 lb each. Are size S, do type S damage, with a Speed factor of 2.  They inflict 1d6 damage to S/M creatures and 1d4 to L or larger targets.  The priest of Malar can attack twice per round, once with each hand, using these weapons without disadvantage.  The priest must allocate a weapon proficiency for these weapons in order to use them.  A nonbeliever who uses the claws will suffer the wrath of the church.
***Moon’s Hand:  A smoooth-headed mace, this weapon is used by priests of Selune.  It has identical stats to a mace, but if wielded by a specialty priest of Selune, strikes with a +1 to hit and a +1 to damage.

Rules    Players    Characters
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