Name:
Standard cleric
Portfolio: Varies
Alignment: Varies
Ability Requirements:
Wis 9
Weapons Allowed: Any
blunt
Armor Allowed: Any
Magical Items Allowed:
--
Major Spheres: All,
astral, charm, combat, creation, divination, healing, necromantic, protection,
summoning, sun
Minor Spheres: Elemental
Name: Standard druid
Portfolio: Nature
Alignment: Any N
Ability Requirements:
Wis 12, Cha 15
Weapons Allowed: Club,
sickle, dart, spear, dagger, scimitar, slings, staff
Armor Allowed: Any
natural
Magical Items Allowed:
--
Major Spheres: All,
animal, elemental, healing, plant, weather
Minor Spheres: Divination
Name: Auril
Portfolio: Cold
Alignment: NE
Ability Requirements:
Con 13, Wis 12
Weapons Allowed: Any
blunt, plus ice axe*
Armor Allowed: Max
chain mail and shield
Magical Items Allowed:
--
Major Spheres: All,
animal, combat, divination, elemental (no fire-related), healing, necromantic,
protection, weather
Minor Spheres: Guardian,
creation
Name: Azuth
Portfolio: Mages,
energy
Alignment: LN
Ability Requirements:
Wis 14, Int 13
Weapons Allowed: As
cleric
Armor Allowed: None
Magical Items Allowed:
As cleric
Major Spheres: As
cleric
Minor Spheres: As
cleric
Name: Beshaba
Portfolio: Mischief,
bad luck, accidents
Alignment: CE
Ability Requirements:
Wis 10
Weapons Allowed: As
cleric
Armor Allowed: Any
Magical Items Allowed:
As cleric and wizard
Major Spheres: All,
astral, charm, combat, guardian, protection
Minor Spheres: Summoning,
creation, divination
Name: Chauntea
Portfolio: Agriculture
Alignment: NG
Ability Requirements:
Wis 12, Cha 15
Weapons Allowed: Club,
sicle, dart, spear, dagger, scimitar, slings, staff
Armor Allowed: Any
natural
Magical Items Allowed:
As cleric
Major Spheres: All,
animal, elemental, healing, plant, weather
Minor Spheres: Divination
Name: Cyric
Portfolio: Death,
muder, the dead, strife, tyranny, lies
Alignment: NE
Ability Requirements:
Wis 13, Int 13
Weapons Allowed: As
cleric, plus short sword
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, charm, combat, guardian, healing, necromantic, summoning, sun,
weather
Minor Spheres: Divination,
elemental, protection
Name: Deneir
Portfolio: Literature,
art
Alignment: NG
Ability Requirements:
Wis 15, Int 15
Weapons Allowed: As
cleric, but only one-handed
Armor Allowed: Banded
mail, no shield
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, combat, creation, divination, elemental, guardian, healing, protection,
summoning
Minor Spheres: Animal,
plant, sun, weather
Name: Eldath
Portfolio: Peace,
pools, springs, druid groves
Alignment: N
Ability Requirements:
Cha 13, Wis 14
Weapons Allowed: Restricted
use of staff, club, stones, slings
Armor Allowed: None
Magical Items Allowed:
As cleric, but may not cause harm to others
Major Spheres: All,
astral, charm, divination, elemental (water only), healing, protection,
sun
Minor Spheres: Animal,
plant
Name: Gond
Portfolio: Artifice,
craft, construction
Alignment: N
Ability Requirements:
Wis 14, Int 14, Dex 14
Weapons Allowed: As
cleric (and firearms if available)
Armor Allowed: Any,
but no shield
Magical Items Allowed:
As cleric, plus staves, wands and rods
Major Spheres: All,
astral, combat, divination, elemental, protection, sun
Minor Spheres: Charm,
guardian, healing
Name: Helm
Portfolio: Guardians,
protection
Alignment: LN
Ability Requirements:
Str 14, Wis 13
Weapons Allowed: As
cleric
Armor Allowed: Any
Magical Items Allowed:
As clerics, plus crystal ball
Major Spheres: All,
astral, combat, divination, guardian, protection, sun
Minor Spheres: Creation,
elemental, healing
Name: Ilmater
Portfolio: Endurance,
suffering
Alignment: LG
Ability Requirements:
Con 14, Wis 12
Weapons Allowed: As
cleric, plus scourge
Armor Allowed: None
Magical Items Allowed:
As clerics
Major Spheres: All,
charm, creation, guardian, healing, necromantic, protection
Minor Spheres: Combat,
elemental, summoning, sun, weather
Name: Lathander
Portfolio: Spring,
dawn, birth, renewal
Alignment: NG
Ability Requirements:
Cha 12, Wis 14
Weapons Allowed: As
cleric
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, charm, creation, elemental, healing, plant, sun, weather
Minor Spheres: Combat,
divination, guardian
Name: Leira
Portfolio: Deception,
illusion
Alignment: CN
Ability Requirements:
Wis 14, Int 12, Dex 11
Weapons Allowed: As
cleric
Armor Allowed: Any,
but negates spellcasting ability
Magical Items Allowed:
As cleric, plus wizardly illusion-related items
Major Spheres: All,
astral, charm, creation, divination, healing, protection, summoning, weather
Minor Spheres: Combat,
elemental, guardian, necromantic
Name: Lliira
Portfolio: Joy, happiness,
dance, festivals
Alignment: CG
Ability Requirements:
Cha 13, Wis 13
Weapons Allowed: Lasso,
net, bludgeoning weapons in extreme circumstances
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
animal, charm, creation, elemental, healing, necromantic, protection, sun,
weather
Minor Spheres: Divination,
plant, summoning
Name: Loviatar
Portfolio: Pain, hurt,
torture
Alignment: LE
Ability Requirements:
Con 15, Wis 15
Weapons Allowed: As
cleric, plus whip and scourge
Armor Allowed: Ceremonial
scale mail and shield only
Magical Items Allowed:
As cleric
Major Spheres: All,
charm, combat, elemental, healing, necromantic, sun
Minor Spheres: Animal,
divination, guardian, summoning, weather
Name: Malar
Portfolio: Hunters,
beasts, blood
Alignment: CE
Ability Requirements:
Str 13, Wis 12
Weapons Allowed: As
cleric, plus "claw of Malar"**. No missile weapons
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
animal, combat, healing, plant, summoning, sun, weather
Minor Spheres: Divination,
elemental, protection
Name: Mask
Portfolio: Thieves,
intrigue
Alignment: NE
Ability Requirements:
Wis 14, Dex 14
Weapons Allowed: As
cleric, plus knife
Armor Allowed: Leather,
padded leather, studded leather No shield
Magical Items Allowed:
As cleric, plus items reserved for thieves
Major Spheres: All,
astral, charm, combat, divination, guardian, healing, protection, sun
Minor Spheres: Elemental,
necromantic, summoning, weather
Name: Mielikki
Portfolio: Forests,
rangers, dryads
Alignment: NG
Ability Requirements:
As ranger
Weapons Allowed: As
ranger
Armor Allowed: As
ranger
Magical Items Allowed:
As ranger
Major Spheres: As
ranger
Minor Spheres: As
ranger
Name: Milil
Portfolio: Poetry,
song
Alignment: NG
Ability Requirements:
Wis 14, Int 13, Cha 14
Weapons Allowed: As
cleric
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, charm, creation, divination, guardian, healing, necromantic, protection,
summoning
Minor Spheres: Elemental,
sun, weather
Name: Mystra
Portfolio: Magic
Alignment: NG
Ability Requirements:
Wis 12, Int 14
Weapons Allowed: As
cleric
Armor Allowed: Any
Magical Items Allowed:
As cleric and wizard, except scrolls
Major Spheres: All,
astral, charm, combat, creation, divination, elemental, guardian, healing,
necromantic, protection, summoning
Minor Spheres: Animal,
plant, sun, weather
Name: Oghma
Portfolio: Knowledge,
bards
Alignment: N
Ability Requirements:
Wis 14, Int 12
Weapons Allowed: As
cleric
Armor Allowed: Banded
mail, no shield
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, combat, charm, divination, elemental, healing, protection, summoning
Minor Spheres: Guardian,
necromantic, sun
Name: Selune
Portfolio: Moon, stars,
navigation
Alignment: CG
Ability Requirements:
Wis 14, Con 12
Weapons Allowed: As
cleric, plus moon's hand***
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
animal, astral, combat, divination, guardian, healing, necromantic, summoning,
sun, weather
Minor Spheres: Charm,
elemental, plant
Name: Shar
Portfolio: Darkness,
night, loss
Alignment: NE
Ability Requirements:
Str 14, Wis 12
Weapons Allowed: As
cleric
Armor Allowed: Chainmail
and shield
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, charm, combat, divination (reverse only), guardian, necromantic,
protection, sun
Minor Spheres: Creation,
elemental, healing
Name: Sune
Portfolio: Beauty,
love, passion
Alignment: CG
Ability Requirements:
Wis 12, Cha 16
Weapons Allowed: As
cleric, plus darts
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, charm, creation, divination, guardian, healing, protection, sun
Minor Spheres: Combat,
elemental, necromantic, summoning
Name: Talona
Portfolio: Disease,
poison
Alignment: CE
Ability Requirements:
Wis 14, Con 14
Weapons Allowed: As
cleric, plus ceremonial dagger
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: Astral,
combat, divination, guardian, healing, necromantic, summoning
Minor Spheres: All,
charm, protection
Name: Talos
Portfolio: Storms,
destruction
Alignment: CE
Ability Requirements:
Str 13, Wis 14
Weapons Allowed: As
cleric, plus javelin
Armor Allowed: Any
Magical Items Allowed:
As cleric, plus javelins
Major Spheres: All,
animal, astral, combat, elemental, healing, necromantic, summoning, sun,
weather
Minor Spheres: Creation,
divination, protection
Name: Tempus
Portfolio: War
Alignment: CN
Ability Requirements:
Str 14, Wis 12
Weapons Allowed: As
cleric, plus spiked glove* and weapon of choice
Armor Allowed: Any
Magical Items Allowed:
As cleric, plus chosen weapon
Major Spheres: Animal,
combat, divination, elemental, healing, necromantic, protection, weather
Minor Spheres: All,
guardian, summoning, sun
Name: Torm
Portfolio: Duty, loyalty,
obedience
Alignment: LG
Ability Requirements:
Wis 15, Con 12
Weapons Allowed: As
cleric
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, combat, divination, guardian, healing, protection, summoning, sun
Minor Spheres: Charm,
elemental, necromantic, weather
Name: Tymora
Portfolio: Adventurers,
skill, good fortune
Alignment: CG
Ability Requirements:
Wis 15, Dex 14
Weapons Allowed: As
cleric
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
charm, creation, divination, healing, necromantic, protection, summoning
Minor Spheres: Guardian,
sun, weather
Name: Tyr
Portfolio: Justice
Alignment: LG
Ability Requirements:
Wis 9
Weapons Allowed: This
faith supports standard clerics only
Armor Allowed: (See
standard cleric)
Magical Items: (See
standard cleric)
Major Spheres: (See
standard cleric)
Minor Spheres: (See
standard cleric)
Name: Umberlee
Portfolio: Ocean,
waves, sea winds
Alignment: CE
Ability Requirements:
Wis 13, Con 15
Weapons Allowed: As
cleric, plus trident and harpoon
Armor Allowed: Leather
and shield
Magical Items: As
cleric
Major Spheres: All,
combat, creation, elemental (water-based only), healing, necromantic, summoning,
weather
Minor Spheres: Animal,
charm, elemental (other aspects), guardian, protection, sun
Name: Waukeen
Portfolio: Trade,
money, wealth
Alignment: N
Ability Requirements:
Wis 14, Int 12, Cha 12
Weapons Allowed: As
cleric
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: Astral,
charm, creation, divination, guardian, healing, necromantic, protection,
weather
Minor Spheres: All,
elemental, summoning, sun
Name: Bane
Portfolio: Strife,
hatred, tyranny
Alignment: LE
Ability Requirements:
Wis 10, Str 12
Weapons Allowed: As
cleric, except missiles, plus javelin
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
combat, divination, elemental, guardian, healing, necromantic, summoning
Minor Spheres: Creation,
sun (reverse only)
Name: Bhaal
Portfolio: Death
Alignment: LE
Ability Requirements:
Wis 14, Con 12
Weapons Allowed: As
cleric, plus all piercing weapons
Armor Allowed: Any
Magical Items Allowed:
As cleric
Major Spheres: All,
astral, charm, combat, elemental, healing, necromantic, summoning
Minor Spheres: Divination,
creation, guardian
Name: Myrkul
Portfolio: The dead,
decay, corruption, dusk
Alignment: NE
Ability Requirements:
Wis 14, Int 14,Str 14
Weapons Allowed: As
cleric
Armor Allowed: Chainmail,
no shield
Magical Items Allowed:
As cleric, plus piercing weapons
Major Spheres: All,
combat, guardian, healing, necromantic, summoning
Minor Spheres: Charm,
divination, elemental
*Ice
Axe: Used by clerics of Auril, the Frostmaiden, the Ice Axe is treated
as a hand axe in game terms and holds the symbol of the faith.
**Claws
of Malar: These claw-like devices are used by Priests of Malar.
The claw weighs 1 lb each. Are size S, do type S damage, with a Speed factor
of 2. They inflict 1d6 damage to S/M creatures and 1d4 to L or larger
targets. The priest of Malar can attack twice per round, once with
each hand, using these weapons without disadvantage. The priest must
allocate a weapon proficiency for these weapons in order to use them.
A nonbeliever who uses the claws will suffer the wrath of the church.
***Moon’s
Hand: A smoooth-headed mace, this weapon is used by priests of Selune.
It has identical stats to a mace, but if wielded by a specialty priest
of Selune, strikes with a +1 to hit and a +1 to damage.